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Okey
Celalettin Durgaç
Plays on mobile
Similar games
In Okey you arrange the tiles on your rack into sets and runs and finish the hand by discarding your 15th tile face down, playing against three computer opponents.
There are 106 tiles: numbers 1 to 13 in four colours, two of each, plus two false jokers. The tile one higher than the face-up indicator, in the same colour, is the okey and acts as a wild tile; the false jokers stand in for the okey itself. On your turn draw from the pile or take the tile your left-hand neighbour just discarded, then discard one. A set is 3 or 4 tiles of the same number in different colours; a run is three or more consecutive numbers of one colour, and 11-12-13-1 counts. You can also finish with seven pairs. Everyone starts on 20 points and loses 2 when someone finishes, double for an okey or pairs finish.
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Step 1: Drag tiles to arrange your rack, or tap a tile and then an empty slot.
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Step 2: To draw, tap the centre pile or the glowing tile your left-hand neighbour discarded.
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Step 3: To discard, tap a tile and press Discard or drag it to the discard spot at the bottom right.
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Step 4: Finish lights up when your hand can go out.
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Step 5: Keyboard: arrows pick a tile, Shift+Left/Right moves it, D draws, T takes the discard, Enter discards, F finishes.
- Keyboard
- Mouse
- Touch
Keyboard
- Shift or Move
- Enter Other keys
Touch screen
- Drag
Once the game starts, its controls are also shown on screen.
Full instructions
Drag tiles to arrange your rack, or tap a tile and then an empty slot. To draw, tap the centre pile or the glowing tile your left-hand neighbour discarded. To discard, tap a tile and press Discard or drag it to the discard spot at the bottom right. Finish lights up when your hand can go out. Keyboard: arrows pick a tile, Shift+Left/Right moves it, D draws, T takes the discard, Enter discards, F finishes.
Credits and license
- Developer
- Celalettin Durgaç
- License
- MIT
- Source
- github.com/celaldrg/okey
- Attribution
- Okey by Celalettin Durgaç (MIT). Card faces, boards, pieces and icons are drawn in the game's own CSS/SVG; no third-party assets.
This game is hosted under the terms of its license.
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